package designpattern.state;

public class SoldState implements State {

	GumballMachine gumballMachine;

	public SoldState(GumballMachine gumballMachine) {
		this.gumballMachine = gumballMachine;
	}

	@Override
	public void insertQuarter() {
		System.out.println("Please wait, we're already giving you a gumball");
	}

	@Override
	public void ejectQuarter() {
		System.out.println("Sorry, you already turned the crank");
	}

	@Override
	public void turnCrank() {
		System.out.println("Turning twice doesn't get you another gumball");

	}

	@Override
	public void dispense() {
		gumballMachine.releaseBall();
		if (gumballMachine.getCount() > 0)
			gumballMachine.setState(gumballMachine.getNoQuarterState());
		else
			gumballMachine.setState(gumballMachine.getSoldOutState());
	}

}
